So after liquidating my collection of Arcade boards and selling my Sega Blast City arcade cabinet to fund my trip to America I’m home and started to get the itch again.
I’m not going to be getting another Arcade machine any time soon, the maintenance and unreliability of 25+ year old machines is a constant worry and being a student at the moment leaves little money for serious repairs/replacement.
So where does that leave me? Wanting to play Arcade games but not wanting an Arcade Machine, A Paradox! Well I do have a beautiful Loewe RGB CRT, that I play all my consoles on. I’m also quite decent at electronics and have a heap of tools.
So I’m going to build a Supergun! If you didn’t already know a Supergun is a device that plugs into a JAMMA arcade board and outputs Video & Audio to a standard TV, and has controller inputs (usually DB15) that you can plug into.
So previously I was going to get a consolized Neo Geo MVS but after waiting a few weeks for responses from makers of them and realising I was mostly paying for extras that I don’t need and that a consolized MVS would ONLY play Neo Geo MVS games, I’ve decided to build my own SuperGun. (Why limit myself).
Good decision! I’ve already found a Neo Geo MVS motherboard and a MVS 161-in-1 cartridge AND an Atomiswave Motherboard & King of Fighters XI cart for less than $200!
I know the King of Fighters XI is a bootleg cart (like the MVS Multigame) but it plays the same and from all reports the Bootleg Atomiswave cart’s are actually built better than the originals. And the fact it only cost $30, as apposed to the over $200 of the original, so I will eventually get an original but for now, I just wanna play 😀
So for the Supergun itself, I will be using ArcadeForge’s “SuperGun MAK Strike Stripped”. Its a stripped down version of their MAK Strike, without the Screw terminals and LED Voltage display.
Because the SuperGun MAK Strike has all 6 buttons wired to the JAMMA edge, the Neo Geo and Atomiswave can operate without a kick harness but I plan on getting one or two Capcom CPSII games, so for them I need some how to get the KICK buttons via a Kick harness. I was in luck because the smarty pants’ at ArcadeForge also sell the following which I’ve also ordered;
Because (in my following plan) I need a JAMMA harness that goes from the SuperGun MAK Strike to the board, I also ordered one of these;
I ordered that because I want all the electronics hidden away and only have a Jamma connector sitting there ready to plug into a board. I didn’t want a big mess of having the exposed SuperGun and related wires all just sitting there. For example, I didn’t want something like this;
No offense to whoever runs that, it looks like it works fine but I wanted something a little more console-ish/self contained. So I first drew up a rough sketch of what I wanted;
As you can see its a pretty simple design, I made the width/height of the box to support a Capcom CPSII board, which should be big enough for most PCB’s. The top lid is hinged allowing access to the electronics below. I added two 40MM PC Case fans at the rear for exhaust, because I plan to put the Laptop style power brick inside the case and wire up a 240v plug at the back where you can just plug in a standard ATX power cord. The same with the SCART scable, it will just have a female SCART socket on the back allowing you to plug into a TV with a MALE/MALE scart cable.
I’m using a PicoPSU with 102W capacity that provides +5V & +12V via a few different connectors (+12V for the two case fans). I will be using the Molex connection and soldering directly to the connector points on the MAK Strike.
My brother is a Kitchen Fitter/Cabinet Maker/Woodworker, and a great one at that. I contacted him about making the case and he said it would be not problem and would bring it down at Christmas (2015), so only a few weeks away!! 😀
So I drew up proper plans for the case;
He’s going to make it out of sturdy wood, and finish it in a black formica or failing that, paint it himself.
So that’s it for now, I’ll update more when I start receiving parts!